I've written an OpenGL + GLU binding for Gambit-C, which is (I think and hope) 100% done, except for this type error:
Great! Care to contribute your code so that I can add it to the Gambit distribution?
Marc
Sure thing, I just want to test it first, to see if it works at all. Will let you know when I think it's working correctly ;)
Note that it's a straightforward mapping from the C API though, no Scheme niceties added, with the exception that malloc'ed memory is garbage collected. I thought it would be better not to change the behaviour of the OpenGL API, and instead build a more programmer-friendly windowing library on top of that.
Cheers :)
~ TJay ~
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