I was going to send this blog post of Arto Bendiken just to myself to record it for posterity, but then I thought I should expose the Gambit list to it.
The Lively Kernel by Dan Ingalls had already caught my eye, but sometimes one needs an interpreter to really tell you what some technology is about, and Arto does a great job here. Somehow, with Marc's Scheme->Javascript compiler, I see a "Scheme machine" lurking in the background here, or at least a true OS-independent graphical world that Gambit could live in and drive.
Brad
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On Wed, May 28, 2008 at 7:04 AM, Bradley Lucier lucier@math.purdue.edu wrote:
The Lively Kernel by Dan Ingalls had already caught my eye, but sometimes one needs an interpreter to really tell you what some technology is about, and Arto does a great job here. Somehow, with Marc's Scheme->Javascript compiler, I see a "Scheme machine" lurking in the background here, or at least a true OS-independent graphical world that Gambit could live in and drive.
Argh. The Lively Kernel is one of those things which, while hella cool on paper (it inspired my "Spritely Framework", a JavaScript game engine for the CANVAS element), still sucks in reality. Aside from being unusable in anything but Safari, graphical updates are too slow to be an attractive platform to use or develop for.
As for your Scheme Machine, it's basically what I had in mind for the OLPC Gambit Activity. I was going to use a GdkCanvas or perhaps an SDL surface instead of scriptable SVG objects, but oh well...
--Jeff
On Wed, 2008-05-28 at 14:33 -0700, Jeff Read wrote:
On Wed, May 28, 2008 at 7:04 AM, Bradley Lucier lucier@math.purdue.edu wrote:
The Lively Kernel by Dan Ingalls had already caught my eye, but sometimes one needs an interpreter to really tell you what some technology is about, and Arto does a great job here. Somehow, with Marc's Scheme->Javascript compiler, I see a "Scheme machine" lurking in the background here, or at least a true OS-independent graphical world that Gambit could live in and drive.
Argh. The Lively Kernel is one of those things which, while hella cool on paper (it inspired my "Spritely Framework", a JavaScript game engine for the CANVAS element), still sucks in reality. Aside from being unusable in anything but Safari, graphical updates are too slow to be an attractive platform to use or develop for.
As for your Scheme Machine, it's basically what I had in mind for the OLPC Gambit Activity. I was going to use a GdkCanvas or perhaps an SDL surface instead of scriptable SVG objects, but oh well...
I got my OLPC machine, and now have a desktop x86_64 running Ubuntu, so if you want to talk about doing a sweet Gambit (Gambit on Sugar) I'd be happy to listen.
Brad
Hallo,
Bradley Lucier wrote:
I got my OLPC machine, and now have a desktop x86_64 running Ubuntu, so if you want to talk about doing a sweet Gambit (Gambit on Sugar) I'd be happy to listen.
Would this sweet Gambit be something like Squeak?
Cheers, -alex http://www.ventonegro.org/