Ooooo, an incremental GC would be pretty great. Are there any other high level languages that have one? I can't think of any off the top of my head.
-- John
Great! Anyone else? :)
Thanks,
Chris
----- Original Message ----- From: "david rush" <kumoyuki at gmail.com> To: "Marc Feeley" <feeley at iro.umontreal.ca> Cc: <gambit-list at iro.umontreal.ca> Sent: Saturday, December 31, 2005 10:21 AM Subject: Re: [gambit-list] Incremental garbage collector
On 12/31/05, Marc Feeley <feeley at iro.umontreal.ca> wrote:
Unfortunately the incremental collector described in the ISMM98 paper has suffered from bit-rot, and is not distributed with Gambit. I may resurect the code if there is sufficient interest in this (I know some people are interested in developing video-games with Gambit, and an incremental GC would be very useful for this).
For reasons other than video games, count my vote as interested :)
david rush
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Erlang has a pretty good soft-realtime garbage collector, optimized for it's emphasis on message-passing, massive concurrency, and processing (mostly) immutable chunks of binary data (e.g. packets).
paper: http://user.it.uu.se/~kostis/Papers/ismm04.pdf slides: www.research.ibm.com/ismm04/slides/wilhelmsson.ppt
Chris
----- Original Message ----- From: "John" john@timeburger.com To: gambit-list@iro.umontreal.ca Sent: Thursday, January 26, 2006 7:32 PM Subject: [gambit-list] Incremental garbage collector
Ooooo, an incremental GC would be pretty great. Are there any other high level languages that have one? I can't think of any off the top of my head.
-- John
Great! Anyone else? :)
Thanks,
Chris
----- Original Message ----- From: "david rush" <kumoyuki at gmail.com> To: "Marc Feeley" <feeley at iro.umontreal.ca> Cc: <gambit-list at iro.umontreal.ca> Sent: Saturday, December 31, 2005 10:21 AM Subject: Re: [gambit-list] Incremental garbage collector
On 12/31/05, Marc Feeley <feeley at iro.umontreal.ca> wrote:
Unfortunately the incremental collector described in the ISMM98 paper has suffered from bit-rot, and is not distributed with Gambit. I may resurect the code if there is sufficient interest in this (I know some people are interested in developing video-games with Gambit, and an incremental GC would be very useful for this).
For reasons other than video games, count my vote as interested :)
david rush
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