I've written a binding for OpenGL 1.0 and its corresponding GLU library for Gambit. This binding is done entirely in C style (i.e. pointers, explicit memory management, passing pointers to procedures, etc). I've since decided that it would be nightmare to program in this style, and am now embarking on writing a proper, Scheme-style binding. Anyways I've uploaded it for anyone who's interested. Note that the only testing I've done with it is to clear the framebuffer to white :p
http://www.archive.org/download/Cstyle_OpenGL_1.0__GLU_bindings_for_GambitC_...
~ TJay ~
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