Marc:
I decided to go through gambit.h in a somewhat regular way to see which functions are inlined and which could be inlined in gambc40b17. I know your current source tree inlines more, so I apologize if some of these are already done, but here are things that I found could be inlined. This is copied from an expansion of test code.
1. With mostly-fixnum:
(bitwise-ior:80 x:57 y:58) (bitwise-xor:81 x:57 y:58) (bitwise-and:82 x:57 y:58) (bitwise-not:83 x:57) (arithmetic-shift:84 x:57 -2) (zero?:85 x:57) (negative?:86 x:57) (positive?:87 x:57) (odd?:88 x:57) (even?:89 x:57) (exact->inexact:99) (max:100 x:57 y:58) (min:101 x:57 y:58) (abs:103 x:57) (floor:104 x:57) (ceiling:105 x:57) (round:106 x:57) (set-car!:123 x:57 y:58) (set-cdr!:124 x:57 y:58) (vector-length:138 x:57) (vector-ref:139 x:57 y:58) (vector-set!:140 x:57 y:58 z:59) (string-length:141 x:57) (string-ref:142 x:57 y:58) (string-set!:143 x:57 y:58 z:59) (s8vector-length:144 x:57) (s8vector-ref:145 x:57 y:58) (s8vector-set!:146 x:57 y:58 z:59) (s16vector-length:147 x:57) (s16vector-ref:148 x:57 y:58) (s16vector-set!:149 x:57 y:58 z:59) (s32vector-length:150 x:57) (s32vector-ref:151 x:57 y:58) (s32vector-set!:152 x:57 y:58 z:59) (s64vector-length:153 x:57) (s64vector-ref:154 x:57 y:58) (s64vector-set!:155 x:57 y:58 z:59) (u8vector-length:156 x:57) (u8vector-ref:157 x:57 y:58) (u8vector-set!:158 x:57 y:58 z:59) (u16vector-length:159 x:57) (u16vector-ref:160 x:57 y:58) (u16vector-set!:161 x:57 y:58 z:59) (u32vector-length:162 x:57) (u32vector-ref:163 x:57 y:58) (u32vector-set!:164 x:57 y:58 z:59) (u64vector-length:165 x:57) (u64vector-ref:166 x:57 y:58) (u64vector-set!:167 x:57 y:58 z:59) (f32vector-length:168 x:57) (f32vector-ref:169 x:57 y:58) (f32vector-set!:170 x:57 y:58 z:59) (f64vector-length:171 x:57) (f64vector-ref:172 x:57 y:58) (f64vector-set!:173 x:57 y:58 z:59))))
2. With mostly-flonum:
If x is a flonum, these should just return x; instead, they box a copy of x:
(+ x) (* x)
These actually generate incorrect code, returning (a copy of) flonum 0. and 1. instead of fixnum 0 and 1:
(+) (*)
Unimplemented:
(zero?:85 x:205) (negative?:86 x:205) (positive?:87 x:205)
This should just check if its argument is inexact, and return it if so:
(exact->inexact:99)
Unimplemented:
(max:100 x:205 y:206) (min:101 x:205 y:206)
(abs:103 x:205) (floor:104 x:205) (ceiling:105 x:205) (round:106 x:205) (exp:107 x:205)
unimplemented (need care to check for range of arguments):
(asin:112 x:205) (acos:113 x:205) (atan:114 x:205) (sqrt:116 x:205)
Unimplemented:
(atan:114 x:205 y:206)
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