Hi,
i'm currently coding a gambit binding for sfml and could need some adivces for a specific ffi problem from you.
Assume we have a class VideoMode with the following constructor:
class VideoMode { public: VideoMode(int width, int height, int bbp); # ... }
I have defined an interface to scheme with:
;; Release hook is ignored for this example (c-define-type VideoMode* (pointer "VideoMode"))
;; Scheme's construction wrapper for VideoMode (define video-mode (c-lambda (int int int) VideoMode* "___result_voidstar = new VideoMode(___arg1, ___arg2, ___arg3);"))
Now assume a function that retrieves all supporting video-modes in C++:
std::vector<VideoMode> getFullscreenModes();
I would like to write now a scheme-function (with c-lambda) that iterators through all elements from this std::vector and constructs/returns a scheme-vector with foreign-objects of type (pointer "VideoMode").
How does the c-lambda code look like for this small issue? (Or how would you cope this problem alternatively?)
Chris