Does anyone have a Gambit Scheme library for tessellating 2d polygons with triangles? It should take a random number of 2d points and return a list of triangles. It doesn't need to handle holes.
I've found one or two viable C++ libraries, but this requires me to write an FFI and possibly port it to C (I kind of want to avoid mixing C and C++). In an effort to avoid duplicating work, I thought I'd ask here first.
- James