Marc Feeley wrote:
Does the Nintendo DS have floating point emulation? You need floating point for some things (like gathering GC statistics, reporting time and bignum multiplication of large numbers). Floating point operations are not used in time critical parts of Gambit.
Yes, it does have floating point emulation. It's just very slow. Generating a sin()/cos() table takes *forever*.
When I pulled the Tremor Ogg Vorbis integer codec to the DS, I had to even be careful of some integer operations being very slow.
-a