Adrien Piérard wrote:
2009/8/14 David St-Hilaire sthilaid@iro.umontreal.ca:
Hehe, I wouldn't count on that... But, some might be interested to know that Guillaume and I are pushing our bosses to get the chance to also make a linux release. But there is nothing done toward this so far. ;)
Did you work on that game? I'd be interested in getting the names of the people behind this game (at least the coders), if this isn't covered by any NDA…
Well this game was developed by Robert Lizee and designed by Martin Lizee. Guillaume Germain and I both joined/created the dev team in May. There is also a summer student working with us. I mostly worked on the internationalization of the game and Guillaume on refactoring the build system. We also both debugged and fixed problems until the final release was made.
You might also be interested in trying to switch the langage to Japanese ;). I also implemented a kana input manager, but I'm not sure if it was removed from the final build at the last minute or not...
Working for this game was a lot of fun! I am looking forward for our next release for the iPhone! :)
Also, remember that you don't have to give access to the source code for free either. A licence like the GPL says roughly that "you can sell sell the source for at most the price of the binaries". So, given that the game (which is not GPL, I know), sells for a cheap price, the source could be sold too.
Say: "binary, CAD 12.99", "source: CAD 30", "pack binary+source: CAD 50". And with a proper licence on the source (which would be mostly "no forking of the game" [1]), that could do some extra revenue.
What do you think of that ?
I can't answer this question without my lawyer... hehe
David