Yes, you can read about it and view examples here:
http://jlongster.com/software/iphone/scheme-iphone-example/
I haven't kept it up to date and I've actually been moving my site away from this version, but at some point I'll port over all my blog posts to a new site and try to keep the information available.
- James
On Mon, Sep 13, 2010 at 10:34 AM, Andrew Shalit ashalit@learningtouch.com wrote:
Hi James -
This is great stuff! Have you described your working setup anywhere? I'm particularly impressed with the interactive development you have going on the iPhone simulator in the videos on this page.
http://jlongster.com/blog/2010/01/29/tweening/
Andrew
On Sep 9, 2010, at 2:12 PM, James Long wrote:
I've been expecting them to do this ever since they first changed the rules. The fact that a high percentage of apps out there, particularly games, use scripting languages already indicates some fallacy in their decision. I'm glad they've finally gone through with it.
I've been continually updated my iPhone game Farmageddon, by the way, which is fully written in Gambit Scheme and it's always been accepted. I doubt they were looking for a Lisp runtime though!
I would be really interested in a Scheme-based framework for developing native apps. I've been working with Cocoa Touch/Obj-C for the past 6 months and although it's well-designed, the language for constructing event-based apps is annoying. You have to create a massive number of classes simply to override behavior and catch any events. Doing it more functionally, like node.js, would be a dream.
- James
On Thu, Sep 9, 2010 at 10:09 AM, Raffael Cavallaro raffaelcavallaro@mac.com wrote:
This opens the door for iOS apps written in lisp or scheme, or automated translation of lisp or scheme to c/c++/objective-c for deployment on the iPhone, iPod Touch, iPad, etc.
http://www.apple.com/pr/library/2010/09/09statement.html
from the press release:
"In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.
In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store."
Good news, no?
So what about an iOS ARM port of CCL?
warmest regards,
Ralph
Raffael Cavallaro raffaelcavallaro@me.com
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