Aha.
Very well, then I guess it's good time to ask Marc how this stuff works really. :))
Marc, would you feel like enlightening us on this one - how use and reclaim of non-pointered FFI structs works out?
Thanks, Mikael
2013/8/22 Chris Mueller ruunsmail@gmail.com
Good point.
But gsc / gcc are reclaiming ___result_voidstar is of type void* and has no elements x and y therefore.
Manually casting to struct point* is of course possible, but will result in an expected segmentation fault during the execution of the script.
On 22.08.2013 08:34, Mikael wrote:
What about you presume that ___result_voidstar is already allocated, and you just access/mutate it? I.e.
(define make-point (c-lambda (int int) struct-point "___result_voidstar->.x = ___arg1; ___result_voidstar->y = ___arg2;"))
?
2013/8/22 Chris Mueller <ruunsmail@gmail.com <mailto:ruunsmail@gmail.com
I'm opening a new subject for the ffi struct issue to sum up the
current
discussion: In 19.1 "The Mapping of types between C and Scheme" of the gambit documentation is mentioned: "In the case of the struct, union and type types, the default
function
reclaims the copy on the C heap referenced by the internal pointer
(when
using a C++ compiler this is done using ‘delete (type*)internal-pointer’, which calls the destructor of type if it
is a
class) and returns ‘___FIX(___NO_ERR)’. In many situations the
default
release-function will perform the appropriate cleanup for the foreign type." If i interpret this correctly, a declared struct type in a ffi
provides
a default release function that automatically calls a destructor
(used
with g++) and frees the corresponding memory. Unfortanetly, i'm little lost to use it correctly and experiment currently heavily to find the right way. Assume a type: (c-declare "struct point { int x; int y; };") (c-define-type struct-point (struct "point")) Assume a test programm that allocates a point 1_000_000_000 times. (define (alloc-point times) (let loop ((i 0)) (if (< i times) (let ((a (make-point 0 0))) (loop (+ i 1))))))) (alloc-point 1000000000) How do we implement (make-point x y) to use a ffi struct type with a default release function in Gambit? 1) With a manually allocated pointer it will leak memory. (define make-point (c-lambda (int int) struct-point "point* a = new Point; a->x = ___arg1; a->y = ___arg2; ___result_voidstar = a;")) 2) With a stack-allocated value it will segfault immediately. (define make-point (c-lambda (int int) struct-point "point a; a.x = ___arg1; a.y = ___arg2; ___result = a;")) 3) If we give the address of a stack-allocated value to ___result_voidstar the allocation loop is running with constant
memory
space but the programm will segfault after quiting with CTRL + X. (define make-point (c-lambda (int int) struct-point "point a; a.x = ___arg1; a.y = ___arg2; ___result_voidstar = &a;")) For more details, see discussion:
https://mercure.iro.umontreal.ca/pipermail/gambit-list/2013-August/006950.ht...
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