https://github.com/jlongster/swank-gambit https://github.com/shortsightedsid/swank-gambit
for the sake of completeness, this is the network of the github repos:
https://github.com/jlongster/swank-gambit/network
and this one seems to hold the latest commit:
https://github.com/pablomarx/swank-gambit/commits/master
It seems Scheid's repo is the latest code. But when I tried it with the latest slime I got an error concerning an unsupported coding system. I looked at the code and it is due to a change in the protocol, so I fixed it up so that at least it gives a prompt after a M-x slime-connect . The code is attached to this message.
i couldn't stop yesterday, and used it as a first scheme hacking session opportunity to fix it myself... looks like i joined wasting effort on scheme swank. how will i be able to complain about it now...? :)
my plan is to first coordinate the swank effort, because swank-chicken seems to be more functional and also kept updated. my plan for now is to set up a swank-scheme repo that brings these efforts together (official slime has some r6rs code, swank-gambit, and swank-chicken at least, maybe others not on my radar yet).
so, my first question: what's the situation with r6rs? my impression is that the scheme crowd is not too keen on jumping the bandwagon...
is the situation something like this: having a portable swank-scheme *based* on r6rs is a good thing to pursue on the long term (with backend specific extensions ala official slime on various CL's), but I should expect bugs and headaches along the way due to r6rs immaturities of various scheme VM's?
if the above holds, then i'd go that way and hunt down and/or workaround the bugs i meet along the way.