mslug-request@iro.umontreal.ca wrote:
Hi again,
first of all, apologies to Dan Liebgold for butchering his last name in my previous email.
Dan just wrote me and clarified an interesting point. In his words: "We didn't use our own implementation of Scheme, we used PLT Scheme and layered a language on top of it (including a set of SRFIs)".
I think that it's very neat that they didn't have to write their own implementation. Hopefully, we might get more technical details soon.
Guillaume
Wow, I think this is really exciting to see that scheme could be used to create such a sucessfull game! ^_^
Thank you Guillaume for passing on this info!
David
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