Hey Ryan,
I have not worked much on access to Touch events yet, and you're probably looking for specific FFI code as an example. Andrew, it would be great if you could share your code!
I was thinking of exposing access to the UITouch and other event objects so that you could benefit from the normal Cocoa API. When I do this, I will share this code.
Thanks, James
On Sun, Jul 12, 2009 at 1:30 PM, Andrew Andkjarandkjar@obtech.net wrote:
In the iPhone app I'm developing I am currently traversing the set of touch events in Objective-C and calling into touch-<began | moved | ended> Gambit-C callbacks I've defined that take an integer touch id and x,y coordinates. Active touches are tracked in Scheme in a hash table keyed on touch id. This has been suiting my multi-touch tracking needs so far. I'd be happy to share some code if there's interest. 'AA On Jul 11, 2009, at 6:03 PM, Ryan Spangler patch_work8848@yahoo.com wrote:
Hey all,
I was looking into porting the touch events into gambit, but I am pretty new to gambit and the c ffi specifically. The touch events are somewhat complex, taking an NSSet * and a UIEvent *. From what I can tell, the NSSet contains all current touch points (so if you have three fingers down, the NSSet contains three touch points) and the UIEvent has a history of all the touch points and where they have been since the first "touchesBegan" event, though I am not sure of the specific structure of these objects yet. I am wondering what is the best way to translate these into scheme data structures?
Thanks for any guidance on this, and I also noticed that James was talking about working on touch facilities as well. Maybe we could join forces on this? Or maybe you are already done?
- Ryan
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