3 Jul
2014
3 Jul
'14
18:50
Hello, Being aware that Apple doesn't allow apps with dynamic libraries (except for those provided by them), I'm trying to make Gambit's dynamically loadable libraries work in the platform. I can make them work well on the iOS simulator, but on the iPhone/iPad devices don't work. The funny thing is that as soon as the (load) procedure is called... - When running with Xcode connection, the app stalls with no output or crash at all. - When running directly on the device without Xcode debugging connection, then it crashes. All compiler and linker flags have been checked thoroughly. Best regards, Álvaro