Hello,

Being aware that Apple doesn't allow apps with dynamic libraries (except for those provided by them), I'm trying to make Gambit's dynamically loadable libraries work in the platform.

I can make them work well on the iOS simulator, but on the iPhone/iPad devices don't work. The funny thing is that as soon as the (load) procedure is called...

- When running with Xcode connection, the app stalls with no output or crash at all.
- When running directly on the device without Xcode debugging connection, then it crashes. All compiler and linker flags have been checked thoroughly.

Best regards,

Álvaro