[gambit-list] Strange Gambit error problems DS
Andrew Lentvorski
bsder at allcaps.org
Thu Oct 26 17:20:26 EDT 2006
Marc Feeley wrote:
> Does the Nintendo DS have floating point emulation? You need floating
> point for some things (like gathering GC statistics, reporting time and
> bignum multiplication of large numbers). Floating point operations are
> not used in time critical parts of Gambit.
Yes, it does have floating point emulation. It's just very slow.
Generating a sin()/cos() table takes *forever*.
When I pulled the Tremor Ogg Vorbis integer codec to the DS, I had to
even be careful of some integer operations being very slow.
-a
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