[gambit-list] Strange Gambit error problems DS

Andrew Lentvorski bsder at allcaps.org
Thu Oct 26 17:20:26 EDT 2006


Marc Feeley wrote:

> Does the Nintendo DS have floating point emulation?  You need floating 
> point for some things (like gathering GC statistics, reporting time and 
> bignum multiplication of large numbers).  Floating point operations are 
> not used in time critical parts of Gambit.

Yes, it does have floating point emulation.  It's just very slow. 
Generating a sin()/cos() table takes *forever*.

When I pulled the Tremor Ogg Vorbis integer codec to the DS, I had to 
even be careful of some integer operations being very slow.

-a




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