[gambit-list] Apple OKs other dev tools for iOS

James Long longster at gmail.com
Thu Sep 9 14:12:47 EDT 2010


I've been expecting them to do this ever since they first changed the
rules.  The fact that a high percentage of apps out there,
particularly games, use scripting languages already indicates some
fallacy in their decision.  I'm glad they've finally gone through with
it.

I've been continually updated my iPhone game Farmageddon, by the way,
which is fully written in Gambit Scheme and it's always been accepted.
 I doubt they were looking for a Lisp runtime though!

I would be really interested in a Scheme-based framework for
developing native apps.  I've been working with Cocoa Touch/Obj-C for
the past 6 months and although it's well-designed, the language for
constructing event-based apps is annoying.  You have to create a
massive number of classes simply to override behavior and catch any
events.  Doing it more functionally, like node.js, would be a dream.

- James

On Thu, Sep 9, 2010 at 10:09 AM, Raffael Cavallaro
<raffaelcavallaro at mac.com> wrote:
> This opens the door for iOS apps written in lisp or scheme, or automated translation of lisp or scheme to c/c++/objective-c for deployment on the iPhone, iPod Touch, iPad, etc.
>
> <http://www.apple.com/pr/library/2010/09/09statement.html>
>
> from the press release:
>
> "In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.
>
> In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store."
>
> Good news, no?
>
> So what about an iOS ARM port of CCL?
>
> warmest regards,
>
> Ralph
>
>
>
> Raffael Cavallaro
> raffaelcavallaro at me.com
>
>
>
>
>
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