[gambit-list] Avoid make_array
Alex Queiroz
asandroq at gmail.com
Fri Nov 6 09:14:10 EST 2009
Hallo,
On 11/6/09, Christian Jaeger <chrjae at gmail.com> wrote:
> Also, you can try to lessen the amount of memory allocations. Make
> sure that for floating point calculations you're using the fl...
> operations and that you use the flonum and not safe declarations in
> those parts of the code; and/or instead of allocating temporary
> objects always freshly, reuse them and mutate their contents. Also if
> your allocations are mostly closures, play with the linining-limit,
> and avoid passing closures to other compilation units (instead put the
> called code into the same unit).
>
Thanks for all the tips! Actually the allocations are mostly due
to creating 64-bit integers, which are bignums. Those are the keys
calculated from game positions, used in the hash table. I guess I'll
implement the transposition table and related functions in C, it will
cut garbage collection time (and hash calculation time) to a minimum.
Cheers,
--
-alex
@asandroq
http://www.ventonegro.org/
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