[gambit-list] Video game written in Gambit
James Long
longster at gmail.com
Mon Aug 17 00:14:38 EDT 2009
Marc Feeley wrote:
> Of course the best situation would be to have a real-time garbage
> collector, but QuantZ shows that it is not necessary for a real-time
> game if you are careful how much and when you allocate.
>
I second this. I've been developing 3d, rather intensive, iPhone games
with Gambit Scheme. I've had no problem getting them to run smoothly
with a simple call to ##gc every frame. Sometimes it requires a little
more work of minimizing allocations, but that usually is part of the
profiling process anyway.
I used to really fear the GC, to the point where I didn't even want to
invest the time making a game to see how it would be. But it's totally
workable.
- James
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