[gambit-list] Arto Bendiken | Rediscovering the Lively Road Not Taken

Bradley Lucier lucier at math.purdue.edu
Wed May 28 17:39:17 EDT 2008

On Wed, 2008-05-28 at 14:33 -0700, Jeff Read wrote:
> On Wed, May 28, 2008 at 7:04 AM, Bradley Lucier <lucier at math.purdue.edu> wrote:
> > The Lively Kernel by Dan Ingalls had already caught my eye, but
> > sometimes one needs an interpreter to really tell you what some
> > technology is about, and Arto does a great job here.  Somehow, with
> > Marc's Scheme->Javascript compiler, I see a "Scheme machine" lurking
> > in the background here, or at least a true OS-independent graphical
> > world that Gambit could live in and drive.
> Argh. The Lively Kernel is one of those things which, while hella cool
> on paper (it inspired my "Spritely Framework", a JavaScript game
> engine for the CANVAS element), still sucks in reality. Aside from
> being unusable in anything but Safari, graphical updates are too slow
> to be an attractive platform to use or develop for.
> As for your Scheme Machine, it's basically what I had in mind for the
> OLPC Gambit Activity. I was going to use a GdkCanvas or perhaps an SDL
> surface instead of scriptable SVG objects, but oh well...

I got my OLPC machine, and now have a desktop x86_64 running Ubuntu, so
if you want to talk about doing a sweet Gambit (Gambit on Sugar) I'd be
happy to listen.


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