Hi,
i'm currently coding a gambit binding for sfml and could need some
adivces for a specific ffi problem from you.
Assume we have a class VideoMode with the following constructor:
class VideoMode {
public:
VideoMode(int width, int height, int bbp);
# ...
}
I have defined an interface to scheme with:
;; Release hook is ignored for this example
(c-define-type VideoMode* (pointer "VideoMode"))
;; Scheme's construction wrapper for VideoMode
(define video-mode
(c-lambda (int int int) VideoMode* "___result_voidstar = new
VideoMode(___arg1, ___arg2, ___arg3);"))
Now assume a function that retrieves all supporting video-modes in C++:
std::vector<VideoMode> getFullscreenModes();
I would like to write now a scheme-function (with c-lambda) that
iterators through all elements from this std::vector
and constructs/returns a scheme-vector with foreign-objects of type
(pointer "VideoMode").
How does the c-lambda code look like for this small issue? (Or how would
you cope this problem alternatively?)
Chris
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