El 2 de abril de 2010 19:17, Bradley Lucier <lucier@math.purdue.edu> escribió:

On Apr 2, 2010, at 11:59 AM, Álvaro Castro-Castilla wrote:


Now I have it down to ~350ms. which is 10-20x the C version. with floating point. I can't understand how the straightforward u8vector version (the second in the scheme code) is slower (~500ms) than the same thing with consed lists and afterwards transformed to a u8vector :S

                                        (floor (/ i size-y))))))))

(/ i size-y) is a rational number

(make-point 200 200) keeps making the same point over and over again; in C you make the point once.

Try


(declare (standard-bindings)(extended-bindings)(block)(not safe))

(define-structure point x y)

(define (fxsquare x)
 (fx* x x))


(define (distance-point-point-integer a b)
 (##flonum.->fixnum (flsqrt (fixnum->flonum (fx+ (fxsquare (fx- (point-x a) (point-x b)))
                                                 (fxsquare (fx- (point-y a) (point-y b))))))))


(define (make-2d-field-v2 size-x size-y proc)
 (let ((point (make-point 0 0)))
   (let ((len (fx* size-x size-y)))

     (do ((vec (make-u8vector len))
          (i 0 (fx+ i 1)))
         ((fx>= i len) vec)
       (point-x-set! point (fxmodulo i size-y))
       (point-y-set! point (fxquotient i size-y))
       (u8vector-set! vec i (proc point))))))

(time
 (make-2d-field-v2
 500
 500
 (let ((stationary-point (make-point 200 200)))
   (lambda (p) (let ((d (distance-point-point-integer p stationary-point)))
                 (if (fx> d 255) 255 d))))
 )
 )



Thank you very much.

The clean benchmark seams to be only 30% slower in scheme compared to C. That's good enough for me. I've been also reorganizing my application code to compile those critical parts and seems to make a nice improvement. And learnt also things about optimizing scheme/gambit code.

Best regards,

Álvaro Castro-Castilla