Hmm. Well my comment was completely unrelated to that thread, I try to avoid places like reddit in general. Generational GC or not, the problem would be still present at least in some cases imo. I'd be curious how were the developers of that game dealing with that thou, others might benefit from their stories.

BTW the guy on that thread sounds a bit "know it all".

On Fri, Aug 14, 2009 at 11:17 PM, FFT <fft1976@gmail.com> wrote:
On Thu, Aug 13, 2009 at 10:24 AM, Bradley Lucier<lucier@math.purdue.edu> wrote:
>
> On Aug 13, 2009, at 12:59 PM, Guillaume Germain wrote:
>
> I've started a thread on reddit, we wouldn't mind getting some visibility ;)
>
> http://www.reddit.com/r/reddit.com/comments/9aceh/quantz_a_game_written_almost_fully_in_scheme/
>
> You may get more visibility on
> www.reddit.com/r/scheme/
> or
> www.reddit.com/r/lisp/
> Brad
>
> _______________________________________________
> Gambit-list mailing list
> Gambit-list@iro.umontreal.ca
> https://webmail.iro.umontreal.ca/mailman/listinfo/gambit-list
>
>

Some guy there is saying Gambit's GC may be slow. Someone might want
to address that concern. I was impressed with Gambit's performance so
far, but I don't really care about real-time and I don't know enough
about the internals.

http://www.reddit.com/r/programming/comments/9ad60/another_realworld_use_of_scheme_quantz_a_newly/c0c123q
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