<div>I remember an ML post where Marc said that, presuming you don't use eval, Gambit's Scheme codebase can be tree-shaked too.</div><div><br></div><div>Well just removing unneeded parts of Gambit's core ought to be straightforward enough too; afaik actually *all* of the runtime can be removed and you still have a running system, though I suppose such a system would be of little use.</div>

<br><div class="gmail_quote">2012/6/8 Alex Queiroz <span dir="ltr"><<a href="mailto:asandroq@gmail.com" target="_blank">asandroq@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">

Hallo,<br>
<div class="im"><br>
On Thu, Jun 7, 2012 at 7:22 PM, Steve Graham <<a href="mailto:jsgrahamus@yahoo.com">jsgrahamus@yahoo.com</a>> wrote:<br>
><br>
><br>
> So, they both execute, but the tree shaking didn't seem to do much.<br>
><br>
> Any thoughts?<br>
><br>
<br>
</div>The tree shaker seems to work during compilation, not linking. It<br>
doesn't avoid bringing all of Gambit-C into your executable.<br>
<span class="HOEnZb"><font color="#888888"><br>
--<br>
-alex<br>
<a href="http://www.artisancoder.com/" target="_blank">http://www.artisancoder.com/</a><br>
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